Master Hujin
Welcome Students!
Take a sneak peek at what Orendale has to offer.
This is but only a taste.
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Features
The Forge
Enhance, Sell & Dismantle.
Gears can be enhanced to become more powerful. Unused gears can be dismantled for Shards, while crafting materials can be sold for gold.
Crafting Tree
Gears & Alchemy
There are 3 sort of gears that can be researched using shards: Damage, Tank and Utility. Each of these gears give out different stats based on their roles.
Additionally there's alchemy where players can cook food or make potions to make the battles ahead less challenging.
Attribute Points
Strength, Agility and Intelligence
Attribute Points is earned by leveling up your classes. These points can then be allocated into Strength, Agility and Intelligence. These attribute points influences your damage in battle based on the type of class you are and the skill build you've made.
Unique Gear Visuals
You See What You Wear
Gears are more than just stats. A big fundamental of RPGs is visual feedbacks. Being able to swap between gears and not only feel but SEE the difference, not only enhances players gameplay experience but also brings us on top of the line; showing how dedicated we are on the development of Orendale.
Classes
Visage
PHYSICAL
Visage Physical is a brute that uses combo counters to lash out massive physical damage and supporting its allies.
Dispel 3 Debuffs & Cast 1 stack of Strengthen (Increases Strength Attribute by 50%) on user. If there's a Force storm casts EA Physical+ (Increases Physical damage by 10%) on self. Generates 8 Combo Counters.
Burst
Restore
Dispel 1 Debuff & Heal target for 150% of your STR Consumes 5 Combo Counters to cast 1 stack of Adrenaline Rush (Increases Defense by 5% of user's STR for 8 turns.) on target.
SPIRIT
Visage Spirit consumes its own health to benefit from powerful buff & debuff abilities, and shield sustainability.
Cost 30% of current HP Deals 30% of caster's current HP to target as Spirit damage. Cast Convalesce (Restore 200% of Divergence damage to shield over 3 turns) on user.
Divergence
Soul Transfer
Cost 20% of current HP Dispel 3 debuffs & Restore 30 SP to target. If Nemesis is active Cast 1 stack of Spirited (Regenerates 10 Soul Power each turn, for 8 turns.) on caster.
SYNTHESIS
When Visage Unifies both their Strength and Agility Attributes it becomes a force not to be reckoned with.
Dragon Punch
Deals 50% of STR & AGI and 100% of STR & AGI followed by a final hit dealing 300% of STR & AGI to target as Physical and Spirit damage. Every hit has a 25% chance to remove a Buff from the target. Generates 1 Combo Counter per hit.
Whispers
Deals 250% of STR & 280% of AGI as Spirit and Shadow damage to all enemy targets. Cast Silenced for 1 turn (Cannot use any Cast abilities) on all enemy targets.
Avatar
FIRE
Deals 120% of AGI as Fire damage to target and cast Burn (Deals 20% of AGI for 3 turns) on target. +If there's an Emberstorm cast Blinded on target as well. +If target is Frozen (Cannot use abilities and cannot take damage), dispel it. +Fireball & Meteor cannot miss. On 15 stacks of Overheat cast Meteor & Emberstorm and remove all Overheat stacks. Meteor deals 3x Fireball damage to target, and additionally 2x Fireball damage to all enemies.
Fireball (15 stacks)
Red Lightning
Dispel 1 Buff from target & Deals 300% of AGI as Fire and Lightning damage to target. If target has Burn cast EA Fire+ (Increases Elemental Attack Fire by 10%) [removes 1 Burn stack]. +Critical hit, casts Stunned 1 Turn. +2 Overheat stacks
Avatar Fire commands the Fire element at will. Summoning fireballs, and dragon fire, or turning the battlefield itself scorched.
WATER
Avatar Water focuses on the healing properties of the water, supporting its allies with various buffs and healings. But beware of life-threatening blizzards and raging seas
Waterfall
Consumes 25 SP for each hit dealing Water damage equal to 150% of INT to target until user does not have enough SP. Stops on miss. Cast Rainstorm +1 Manaflow per hit.
Healing Bubbles
Dispel 2 Debuffs from all allies & Heal all allies equal to 300% of INT and cast Hydrated (Being healed equal to 50% of Caster's INT) on target. +1 Manaflow stack per target healed.
EARTH
Avatar Earth is as sturdy as it gets once mended with scales of the earth. With defensive buffs and self destructing abilities, Avatar Earth protects or bring destruction to all those around it.
Sand Shield
Cast Sand Shield on all allies & self. Increasing defense by 15% of AGI & 15% of INT for 5 turn and cast ED Earth+ on allies. +3 Earthen Scales
Rock Fall
Deals 310% of AGI & 310% of INT as Earth damage to all targets and cast ED Earth+ on all enemies hit. If there's a Sandstorm cast EA Earth+ on caster. Allies, including self takes half of the damage [Can still Crit]. +4 Earthen Scales